Aspiring network programmer. Proficient in C# and C++. I know my way around Unreal Engine, Unity 3D, Visual Studio, Rider & CLion.
Implementation for a specific gameplay feature (NDA) in C++ and scripts. Documenting and maintaining several networked features.
Working on implementing a specific gameplay feature into Arma Reforger for my graduation thesis.
During this period, I worked on a medical trainer for the Leidens Universitair Medisch Centrum. I was responsible for adapting the already existing Epic Online Services plugin in Unreal Engine to support a way to login without an account, I added a custom gamemode that spawns a trainer or trainee pawn based on whether a VR headset is attached or not and added player names to the product. Core skills used during this period are Unreal Engine, C++ and network programming.
During this internship, I worked on a game that will display the technology that Thales Nederland B.V. is developing on trade shows to spark the interest of new employees. I worked on implementing some gameplay systems such as a team system, ESM system (receiver of signals) and an IFF system (identification system for friendly or enemy entities). Core skills used during this internship are Unity 3D, C# and network programming.
Studied the software engineering track, specializing in network programming for games.
Studied math, physics, biology, chemistry and company economics
Arma Reforger is the newest game in the Arma franchise. The game is powered by Bohemia's Enfusion Engine and takes place during the Cold War on an island called Everon.
LURK is a project that I worked on in my first year of CMGT. We were tasked to built a point and click game in 2 weeks in Processing. The group that I worked in consisted of 2 artists, 2 designers and 1 engineer (me). I was tasked with building the website and the framework of the game.